The 12 Steps of Getting Over Yourself

by Christina Lay

I have a confession to make. I’ve completed 15 novels and novellas; some of them are even published. This does not include an indeterminate number of drawer novels, those hideous beasties who lurk forever in a state of suspended animation waiting for my fickle brain to become interested in them again. But they are important too, because they represent hundreds of hours of learning the hard way.

I’ve done a lot of hard-way learning. One would think that at this point I would have mastered the art of noveling—or as some people call it, “writing”—but the process of bringing a novel into the world is an ever-evolving, ever-elusive endeavor, and there is no end point, no graduation ceremony after which you will forever breeze through the process of writing like a mature, unruffled professional. No, writing is an exciting ride, a roller coaster of surprises, a minefield of potential failures, a vale of tears.

Recently, I did another dance with The Wall. You know. The one that stops you. This one stopped me for longer than usual. During this Winter of My Worst Novel Ever, I penned the following ripoff of the famous 12 Steps of Alcoholism Anonymous. May they come to your aid during your next Worst Novel Ever.

The 12 Steps of Getting Over Yourself and Finishing the Damn Novel

  1. Admitted we were powerless over the plot, and that our novel had become unmanageable
  2. Came to believe that a really good book on craft could restore us to sanity
  3. Made a decision to turn our plot and our characters over to the care of a workshop or writing group, and to try and utilize their critiques as we understood them
  4. Made a searching and analytical inventory of our novel
  5. Admitted to our muse, to ourselves, and to our writing group the exact nature of our screw-ups
  6. Were entirely ready to ruthlessly cut these defects of plot
  7. Humbly asked our writing group to help us
  8. Made a list of all the places we had gone wrong, and became willing to remove all of our adverbs
  9. Made direct cuts wherever possible, except when to do so would injure the story or character development
  10. Continued to take an honest inventory and when we went wrong, promptly corrected our course
  11. Sought through writing groups and workshops to improve our storytelling abilities as we understood them, gathering the knowledge of how to write and the caffeine to carry those ideas to fruition
  12. Having had an awakening as the result of these steps, we tried to carry this message to others by participating in a writing group, leading workshops, writing articles, and by using what we learned in all our writing affairs

 

Success Sickness, by Eric Witchey

FNTCVR

Fantasy Silver Medal, 2018 Independent Publisher Book Awards

 

Success Sickness

Eric Witchey

Last weekend, I supported a local mini-conference here in Salem, Oregon. The conference made use of the Parallel Play program psychologist Brian Nierstadt helped me create sixteen years ago. Parallel Play has been the subject of other articles and will be again. For now, I want to focus on the fact that the conference was all about production and overcoming obstacles.

Aside: Special thanks to Chris Patchell and Debbie Moller, who did the bulk of the work to create the very successful, sold-out weekend. Special thanks to Willamette Writers: Orit Ofri, Kate Ristau, and Summer Bird. Also, thanks to the other professionals who donated their time to help the local community of writers: Rachel Barton, Erica Bauermeister, Elizabeth Engstrom, Devon Monk, Diana Pharaoh Francis, Waverly Fitzgerald, and Natalie Serber. My deepest apologies if I’ve missed anyone.

Now, it happens that on the Wednesday before the conference one of my novels received recognition from the 2018 Independent Publishers Book Awards (IPPYs). Littlest Death, cover show above and available in print or ebook on Amazon from Shadow Spinners Press (grin),  received the silver medal in the Fantasy category.

Result? I can’t write.

This is not a new experience. I know I’ll get past it, but I thought I’d take a second to write about this particular form of writer’s block because of the inspiring mini-lectures I was honored to listen to over the weekend. However, before I really get going, I want to point out that this is sort of a violation of certain social mores. In our culture, we accept that people can talk about the struggles, problems, obstacles, and especially the solutions encountered while striving to achieve our dreams. The gods know, I have done plenty of that both verbally and in writing over the years. We are much less accepting of people exploring the struggles, problems, obstacles, and solutions that appear because we achieve the things we strive for. Nobody wants to hear about how annoyed you are about the misleading Engine Warning light in your new Rolls Royce, but everybody wants know how you managed to, and by extension how they can, get a Rolls Royce.

So, at the risk of social shunning, I offer these insights into a problem I hope everyone has already overcome or gets the chance to overcome.

First, I’ll point out that there are two types of success sickness. They are “Anticipatory success sickness” and “recent success sickness.” They pretty much work the same way, and the treatment is pretty much the same, too.

Here’s how success sickness, which I sometimes erroneously call award sickness, works.

  1. The writer either anticipates or has received some new success—any new success. It can be as simple as a compliment from a teacher, a friend, or someone in the family.
  2. The writer sits down to write.
  3. The writer starts wondering either what they should write to succeed or what they did when they wrote the material that succeeded.
  4. The writer can’t figure it out, so they scrub the bathroom floor instead of writing.
  5. Repeat 2-5 until suicidal or new floor tile is required in the bathroom.

I first encountered success sickness after selling my first short story in 1987. I didn’t sell another story until 1997.

Well, that sucked.

Then, I won a slot at Writers of the Future and a place in the top ten from New Century Writers. New Century was a big deal then because Ray Bradbury was involved. Now, sadly, both Ray and New Century are gone. About the same time as the above two awards, I sold my first short story to a national slick magazine.

All good, right? I figured I was off to the races—a made man in the fiction family.

Then, number 2, I sat down to write and…NOTHING…3, 4, 5, and 3, 4, 5, and 3, 4, 5…

Well, that sucked.

After about six months of cleaning the bathroom and chatting with my new phone friends from the suicide hot line, I realized that I was in the loop of trying to recreate the success without understanding that the success had been created by not trying to create the success. In short, I had just been practicing my craft when I wrote the stories that won the awards and sold.

Sure, I wanted to sell stories and win awards, but I hadn’t been working on each story with the idea that I would do certain things in order to sell the story or in order to win an award. I had just worked on each story to make it the best story I could make it. I had practiced craft without regard for outcome.

That realization led to the idea that I needed to just work on stories and stop thinking about the successes, which of course is like telling yourself to not think about the proverbial elephant in the living room.

Sigh… Well, that sucked.

Once the tile in the bathroom had been replaced and I had tattooed the suicide hotline number on the inside of my wrist, I decided I needed to figure out how to trick myself into not paying attention to what I may or may not have done to contribute to the success I wanted to repeat.

My solution was to practice craft in a way that made it impossible to write a story that would sell. If I knew it couldn’t sell, then I couldn’t expect anything from it other than experience and words through the fingers.

Clever monkey.

So, I went back to the basic concept of practicing craft. I went back to my personal simplest form of practicing craft. I picked random topics to bind together into silly stories. That way, it would be impossible to believe I was creating saleable, award-winning material. Then, I picked a craft concept to practice. I called what I was doing my morning warmup, and I sat down every morning to a speed writing session in which I attempted to execute the craft concept I had selected while also incorporating the stupid random topics.

No pressure. No bathroom. No hot line. Just silliness and practice.

We are talking seriously random, here: My orange coffee mug; Mrs. McPharon’s black gravel driveway; The stinging fur on a caterpillar I found on Hogue’s barn. These are things from my desk and my childhood—totally unrelated. The concept to practice was, conversely, serious. It might be any of a thousand things, but it is always specific—something like “deliver implied intentions through indirect dialog.”

Five to fifteen minutes of speed writing attempting the concept and including the random topics was all I had to do. I started with one minute based on the belief that I can always sit down to do one minute. In a week or so, it became five. Later, and to this day twenty years later, it is fifteen.

Way back then, it took about six months before I stopped second-guessing every word and my writing became about the story on the table again. And, oddly, once I forgot to worry about how I had done what I had done, I did it again.

Well, that didn’t suck.

Except, then, 2, 3, 4, 5, and 3, 4, 5, and…

And begin again. New tile. Reacquainted with the hot line people. And back to five minutes and random topics at speed.

About six weeks passed, and I forgot to worry about how I did what I did, so I did it again.

… and 2, 3, 4, 5, and 3, 4, 5, …

You get the idea.

Fast forward to 2018 Silver Medal in Fantasy IPPY award, and 2, 3, 4, 5, and 3,4,5, and…

And back to five minutes of speed writing at the mini-conference. I did manage to put in several hours of productivity at the conference, but my stupid brain kept returning to what I had done to make Littlest Death an award-winning story.

Well, that sucks.

I’m hoping it will only take me a week or so to get to the point where I forget to worry about how I did what I did so I that can do it again. However, since I’m hoping that will happen, it will probably take longer since I now also have to forget to hope that I’ll forget to worry about how I did what I did before I can do it again.

Silly monkey.

The moral to this whole convoluted story is that sitting down to write something silly for one minute will lead to five will lead to fifteen will lead to an inevitable focus on the story at hand instead of what it might do once it’s finished because of what other stories have done in the past.

I will point out at this point that many of the stories I have sold were born during my warmup and became the story at hand. It turns out that choosing random topics to make it impossible to write a story is nearly impossible because the brain can, if given the freedom to do so, make a story out of pretty much anything. Sadly, that adds a whole new layer to this insanity of not thinking about what you did while you are doing what you are doing now so that you can repeat what you did. I think that’s another article.

Success sickness is the mind attaching itself to what was and what will be instead of resting in what is. Playful experimentation will bring the mind back to the here and now in which all successes are born.

Luck and skill to all who write and send.

-End-

Why is Writing Fiction so Difficult?

by Matthew Lowes

Years ago I taught a creative writing course, and I began the first class by writing a mathematical equation on the board. I suggested that the great difficulties of writing fiction could be understood through this equation. It was partly just a way to shock students into thinking about and seeing something in a new way. But the equation itself was a result of my own inquiry into the question: why is writing fiction so difficult?

At first consideration, it doesn’t seem like it should be. A friend of mine once remarked when I complained about some writing difficulty: “What’s the problem? Just make something up.” And indeed, in some sense this is good advice. He was only joking, but his comment actually helped solve my problem. When all is said and done, we are just making up stories. But like any good lie, you would like it to be believable … and like any good truth, you would like it have an impact. And to do this, you have to keep your story straight.

A piece of fiction may start with a character, a setting, an event, an image, or any number of things or aspects of these things. The story then builds with another thing and another thing and all the interactions and connections of these various elements. For the sake of argument, let’s call each one of these things, be it big or small, a story point.

The first one is easy. Take anything — the queen of a small island that is sinking into the sea … a young artist sent to the front lines of long and futile war … an ancient city on the edge of the desert … a fleeting glimpse into a stranger’s eyes — or just make something up. Like flashes from half-remembered dreams, these points bubble up from the subconscious, and a thousand stories begin to form.

One point, however, does not a story make. You have to add another point and another and another. And not only do the accumulation of points have to build tension and conflict, but they also all have to somehow exist harmoniously with each other. Each point that you add forms another connection, not only with the previous point, but with all previous points. And it turns out you can express this with an equation.

What this shows (I think … I worked this out with some help many years ago) is that for each new point added, the number of connections increases by a number equal to all the previous points. So with two points you have one connection; with three you have three; with four you have six; with seven you have twenty-one; and so on. By the time you reach fifteen points there are over a hundred individual connections. It doesn’t take a math whiz to see that the number of connections increases exponentially as you add more points.

Furthermore, this equation is only accounting for single direct connections to all other story points. If you want to count all possible connections through other story points, the numbers get truly astronomical — mind boggling! But you get the idea. There’s a lot to keep straight as you move forward. Luckily, it seems our minds are somewhat tuned to do this narrative processing work. Nevertheless, in any given story, and especially a novel, there’s a lot to keep track of.

And that’s just the telling a good lie part. If you want to include the good truth part, we’re going to have to add another dimension — a dimension composed of layers, consisting of all these same points on the level of theme, voice, writing, metaphor, character change, plot structure, mythic underpinnings, and so on and so forth, up to and including the ineffable.

That’s why writing fiction is so difficult.

From Games to Fiction

by Matthew Lowes

The history of fiction inspired by games goes back at least to the 1970s when the first Dungeons & Dragons inspired novels were released. If we count gladiatorial games we might push this back to the Roman era. And if we count the “game of life” we can push it back to dawn of humanity and the very origins of story telling. In any case, there are enough examples, both good and bad, to discuss some of the issues involved with writing a story inspired by a game.

When I first designed the first Dungeon Solitaire card game, I couldn’t have foreseen the success we would have with the expanded Labyrinth of Souls game. And when that game launched, I couldn’t have foreseen that there would soon be a series of Labyrinth of Souls novels. When that opportunity arose, thanks largely to writer Elizabeth Engstrom and writer & publisher Christina Lay, I felt strongly that there were some game-inspired fiction pitfalls that we should avoid.

Games with a narrative element, like Dungeon Solitaire, lend themselves to fiction because the game itself is designed to generate narratives. Once involved with the game, the mind is already spinning stories. However, game narratives and fiction narratives have some key differences. And as a writer of fiction engaging with game-related material, one should be clear about this.

Game narratives are generated through game-play. They are generally open ended, often meandering, and sometimes surprisingly random or short. Dungeon Solitaire is a good example. The game is a kind of hero’s journey, and can generate some classically structured narratives. But it is also possible to die on the first turn, or to lose the dragon-battle or get lost forever, right where the classic story would end in victory. In a game, that’s all part of the fun. What’s going to happen is really unknown, and like life, there is an element of randomness to the outcomes.

Good fiction, on the other hand, is always a kind of optimized or archetypal narrative. Take thousands of games played, or thousands of lives lived, and artfully choose from them the most satisfying and illuminating narrative structures and elements. That’s what fiction does. It is a kind of distillation of the game or life narrative into its most essential and moving forms. No book randomly ends after the first chapter. And no good book sets up one ending and then delivers a completely different one. The archetypal narrative forms, like the gods, must somehow be appeased for the beauty of fiction to flourish.

   

With all this in mind, I wanted the Labyrinth of Souls novels to be good fiction first and foremost. We had a lineup of incredibly talented fiction writers and they had to be free to do what they do best. The idea of the Labyrinth was broad enough to encompass a broad range of stories, without limiting authors to any predetermined setting or time period. And that’s one of the things I find so exciting about the novels so far. Although they all involve a journey into an underworld labyrinth of some sort, each one is entirely unique.

In creating something inspired by something else, we are still creating something new. So when writing fiction inspired by a game, it is primarily important to fulfill all the requirements of good fiction. Evoking the game in some way is necessary, of course, but only of secondary importance. Any constraining requirements should be kept to a minimum. For inspiration reaches its greatest potential when it happens with the greatest liberty to explore one’s own ideas.


You can learn more about Dungeon Solitaire: Labyrinth of Souls and download the free PDF of Dungeon Solitaire: Tomb of Four Kings at matthewlowes.com. Discover Labyrinth of Souls fiction titles and follow new releases at shadowspinnerspress.com.

The Because-Because of Character Desire, by Eric Witchey

Tennis PlayerThe Because-Because of Character Desire, by Eric Witchey

The four-day 2017 Willamette Writers Conference was last weekend.

Don’t worry. This isn’t a conference recap essay. It’s a craft essay.

Still, I experienced a lot of things in a very short period of time, so it influences my thinking on craft today. Two things I experienced are worthy of note in this little essay. First is my time with the Young Willamette Writers. Larry Brooks and I spent a lunch with the up-and-coming kids nurtured by Teresa Klepinger and the Young Willamette Writers’ crew of kind mentors. The kids’ ages ranged from 9 to 15 or so, and they are pure hearts made of equal parts imagination and sponge. Second is the sad death of the dolphin Rinaldo that was part of the discoveries we made during the Write a Story Now group brainstorm and story development class I taught on Sunday.

Yes, these things are related.

Here’s how. In both situations I found myself on the verge of describing a little considered but terribly important aspect of story craft—characterization in particular. I call it the because-because technique. In both cases, time ran out. I walked away from the sessions feeling like I cheated my clients.

Many fiction writers, and certainly most selling writers, know that every character on stage at a given moment has an agenda they are trying to execute. How they execute their agenda “shows” the reader who they are. This is at the heart and soul of the vague and nearly useless writer instruction to “show, don’t tell.” God, I wish I had a dime for every emotionally empty adjective and concrete detail an aspiring writer put on the page and made me read.

Example:

She sat on the hot, beige vinyl of her twenty-year old, silver Toyota Camry. Squirming to keep her cheek sweat from staining her white tennis shorts and sticking her to the seat, she slipped the key into the ignition and twisted. The starter clicked twice then pretended it hadn’t noticed her effort to start the car.

The old adage (show, don’t tell) biases the aspirant in favor of describing the perspirant, her seats, her shorts, her car, etc. She does have an agenda. Here, she wants to start the car. That’s her scene agenda, and that’s what I’m writing about in this essay.

In both the class and the meeting with the kids, we talked about agendas. We talked about how they bring character to life by creating opportunity for the character to demonstrate who they are by taking action on their own behalf. We talked about how opposition of environment (the heat and the starter) can force the character to demonstrate resourcefulness, experience, and a level of desire. Opposition by another character does the same and adds another agenda and personality to the mix. Opposition by internal moral and psychological forces also places the character in a position where they must demonstrate who they are. In the Story Now class, we even talked a little bit about how changes in tactics can allow the reader to feel and internalize character personality.

What we didn’t talk about is how every character on stage has a because-because.

Example:

She wants to start her car because she wants to get away from the tennis pro because she loves her husband and doesn’t want any rumors even though she hasn’t done anything wrong.

The purpose of the because-because is expanding the frame of reference for personal agenda two levels in order to allow for more complex and plausible execution of agenda in scene. It also allows the writer to connect character to risks, stakes, and consequences in the mind of the reader by making behavior specific in ways that imply psychological underpinning motivations that may or may not be explicitly stated.

And every character has a because-because. Even the ball boy has a because-because.

Example:

The tennis pro wants to bed the first character because he is running a blackmail/web porn site because he wants a new tattoo that will mark him as a captain in the Russian mafia on American soil.

The groundskeeper wants to reorganize his shed because he believes that having everything in order helps him care for his golf course because he believes a true groundskeeper’s soul is connected to the land he cares for.

The club manager wants to get a reporter off his property because he wants to keep the respect of his corrupt, high-end clients because he is skimming a percentage of dues into offshore accounts he’ll use to be rid of those assholes once and for all when he disappears at the end of the year.

The reporter wants to interview the club manager for a puff piece in the Sunday Supplement because she wants to investigate the club members for corruption because she wants a breakthrough story that will place her name prominently in the history of journalism.

You get the idea, I hope.

Now, a byproduct of because-because agendas is that the writer can tweak them around to make them increasingly about the psychology and sociology of the character. Here’s a rewrite in that direction for The Ball Boy:

The ball boy wants to give her a new can of club logo complimentary balls because he wants his boss’s respect and a raise because he wants to shake off the stigma of his family history by looking worthy to be on a date with the first character’s teenage daughter.

The more the because-because is grounded in character psyche, the more powerful the interactions between the characters becomes. Here’s a rewrite of our first character’s because-because:

She wants to start her car because she wants to escape the tawdry advances of the tennis pro because she loves her husband and protects his reputation from rumors because she wants him to have a model wife for his developing political career.

Now, she has three becauses and is getting more interesting because we want her to escape because we want her to develop a spine and aspire to be more than a mere political symbol.

Each because, if it is connected to character psychology, also connects to reader interest.

Given all these becauses, the “showing” of the first paragraph and subsequent paragraphs change radically because behavior becomes more important and adjectives and concrete details only have value relative to character behavior and motivations.

Squirming on the Camry’s hot vinyl to keep her cheek sweat from staining her white tennis shorts or sticking her to the seat, she ducked low to hide under the dash, slipped the key into the ignition, and twisted. The starter clicked twice then pretended it hadn’t noticed the key. She let go of the key and pumped the accelerator with her hand.

A metallic tap on her window startled her. She ducked lower and twisted again. Two clicks.

Tap. Tap. Tap.

Trapped, she sat up and reflexively composed herself by checking her melting makeup in the rear-view before powering down her window. Of course, the window works. She sighed and turned to face her captor while already planning to use the broken car and calls to mechanics to keep him at bay.

The face at her window confused her. The hard angles and piercing gray eyes she expected had been replaced by the full, youthful cheeks and soft green eyes of the ball boy, Dennis.

She searched the parking lot for Valentine, her lascivious tennis instructor. The only other people in the lot were Staniss Cavendish, the club manager, and a pert, bouncy redhead millennial who seemed to be in his face about something. Stan with a girl half his age didn’t surprise her. It should have, but it didn’t.

“For you, Ma’am.” Dennis held up a clear plastic can of tennis balls.

Confused, she focused on his earnest, freckled face and dimples. He was such a cute boy. Hard working and cute. If she had been twenty years younger…

Well, that was not a thought to finish. He was what? Seventeen, maybe. A year older than Laurel? That was just the kind of thing she was trying to avoid. She smiled and said, “…”

I suppose I could write the scene for you, but I’d really rather you write the scene in order to test the concept. All the players are available. Four are on stage. They all have their agendas. They all have at least a because-because.

If I’m not mistaken, you are already visualizing the scene that will play out. If you do write the scene, drop me a line and let me know how the exercise goes.

Hopefully, I have now made up for having failed my students at the conference.

Here’s one last thought about the nature of because-because. It doesn’t stay the same. It just gives depth to the scene. Once the scene climaxes, new becauses may or may not come into being. To get the full power of because-because thinking, the writer will need to connect the becauses to the stress the scene causes on the character’s Irreconcilable Self. Sadly, that’s another essay.

I’ll be teaching this technique and many others in a four-week Saturday novel seminar in September. The class is offered by WordCrafters in Eugene. Here’s the link to registration.

http://wordcraftersineugene.org/classes/fiction-fluency-seminars-with-eric-witchey/

Luck and skill to all who write and send.

Warning: Any product advertisements that appear with this post were NOT authorized or endorsed by me in any way.

Deadlines! Oh, the Horror!

by Elizabeth Engstrom

Nothing in my office happens without a deadline.

Deadlines mean that I get stuff done. On time.

If I don’t have a deadline to meet, I’d rather be digging in the garden, knitting, having lunch with a friend, or outside reading a book. If I don’t have a deadline, then I have time off.

deadline

Whenever anyone asks me to do something, my first question is: What’s my deadline? And if that is reasonable, I put it on my calendar. If it’s an extended project with many steps, I put intermediate deadlines on my calendar to make sure I meet the ultimate deadline.  The last thing I want is to be chained to my desk for three or four days at the end of a long project because I failed to schedule properly and allocate my time wisely.

My calendar is my lifeline to getting things done. Rarely do I miss a deadline. It happens, but it’s rare.

When I sign a contract for a book, I agree to submit the manuscript on a certain date. When the publisher gets that contract, they set all their intermediary deadlines for catalog copy, cover art, interior design, for copy editing, publicity… there are many,  many steps that a book goes through from the time I submit it to the time that it is published. All those intermediary professionals put my book on their calendar and schedule time for it.

calendar

If I miss the deadline (that I agreed to, by the way—if the deadline on the contract is too short or looks like it will pinch, I change it before signing the contract), then all those people miss all their deadlines, all the way down the line. And it isn’t as if the publisher doesn’t have other things to do that they can just accommodate an irresponsible writer. They have long memories for things like this.

So I make my deadlines. Even if it isn’t a book contract, other people depend on me to be on time, see to my commitments, take other peoples’ time and energy seriously.

Imagine, if you will, hiring a contractor to build your new deck. He’s to arrive on Monday morning at 8am, but instead, he waltzes in Friday around 3. You’ve prepared for him, you’ve inconvenienced yourself for him, and he hasn’t taken his business seriously enough to show up on time. Likely to use him again?

Meeting deadlines is a courtesy to everyone involved.

But not only is it a courtesy to other people, it is an act of kindness to myself. I get to have those days of digging in the garden, jumping up and going for a spontaneous bike ride, taking off for a day at the beach with the husband and the dog. My conscience is clear, my calendar allows it, and I am free to have fun.

My calendar is my lifeline to having a peaceful life.

And I have deadlines to thank for it.

Free Yourself From Your Work

by Matthew Lowes

rainbow-road

The experience of hesitation just before one starts writing is something all writers have probably felt at some time. Whether from doubt of our abilities, the fear of what might come out, or the aversion to collapsing our grand nebulous ideas into something concrete, we hesitate, sometimes only for a moment, and sometimes for a lifetime. In the middle of a big project, doubt may seize us and again we hesitate, certain the work is a mess. Likewise, when we have expressed ourselves freely and fully, we may hesitate to rewrite and to put it out there, to let others see what we have done. And all these fears, all these doubts and hesitations, spring from one simple thing. We identify ourselves with our work.

In this day and age, when we are encouraged to brand our work and our identities to suit the market, this tendency to internally identify with our work finds ample reinforcement. It may prevent some from writing all together. It may prevent some from finishing a great book. It may prevent some from doing their best work, from fully opening themselves to writing the most challenging, most daring words they have to offer. And it may prevent some from sharing with others what they have written.

Of course, one must be critical at times, especially when learning the craft and while in the midst of doing any edit or rewrite. But to cling to this criticism or to identify ourselves with any work, is not only to suffer, but to stifle our own creativity. The creative mind is free and open, unlimited by any expectation, and unhindered by self doubt or personal identification with any work, past or present.

Don’t allow this tendency or pressure to identify with your work to stand in the way of your creativity. Whenever you feel this hesitation or doubt, just remember that you are not your work. The work itself is just a stream of words on a page, just symbols on paper. And while you have a right to the act of putting these symbols down and arranging them as best you can, you do not control the origins of this act, nor its ultimate ends.

Our own true nature will always be beyond all words. So free yourself from your work, whether it is the work you are about to do, a work in progress, or the work that you have already done. Our work is really not our own anyway. For we do not know what thoughts will arise in the act of creation, nor from whence they come. It is all a spontaneous happening. Just allow it to happen.