What Did You Win, Eric?

 

Littlest Death: An Afterlife Fantasy (a.k.a., Littlest Death: A Labyrinth of Souls Novel):
Winner: Independent Publishers Awards Silver Medal for Fantasy.
Winner: International Book Awards for Visionary Fiction
Finalist: International Book Awards for Fantasy Fiction
Finalist: International Book Awards for Best New Fiction
Finalist: International Book Awards for Cross-Genre Fiction

What Did You Win, Eric?
by Eric Witchey

Last time I posted in this blog space, I talked about award sickness because one of my novels had just won the Silver Medal for Fantasy Fiction from the Independent Publisher Book Awards. Since then, that same novel has won First Honors in the Visionary Fiction category from the International Book Awards. It also won finalist (top five) positions in several other categories, including Fantasy Fiction. At the same time, another novel of mine won First Honors in the Fantasy Fiction category from the International Book Awards. Yet another book won a Finalist position for both cover design and short fiction. The books are, respectively, Littlest Death: A Labyrinth of Souls Novel from ShadowSpinners Press, Bull’s Labyrinth from IFD Publishing, and Professor Witchey’s Miracle Mood Cure from IFD Publishing.

Note: Thanks are in order here for Alan M. Clark for his cover designs for both Professor Witchey’s Miracle Mood Cure and Bull’s Labyrinth.

Has my good problem, Award Sickness, gotten worse? Yes. Yes, it has. Thank you for asking. On top of that, I now have another good problem. I now have conversations that go sort of like this:

“Congratulations! What kind of stuff did you win?”

“Uh. Um.” Eric looks down and shuffles his feet.

“Really,” they say. “Cash, like the Pulitzer or the Nobel?”

“Uh. No. It’s not like that.” Eric waves his hands as if to push the assailant away and avoid embarrassment.

“Well, what then?”

“Stickers?” It sounds so tiny and pointless to Eric, so he adds, “I won some really cool stickers to put on my books. And a certificate!”

“That’s it?”

“A silver medal on a ribbon. I won that, too.” He doesn’t want to say he could wear that heavy bit of kitsch around his neck if he wanted to shout to the world that he is the worst kind of self-impressed language geek.

This kind of conversation confuses non-writers who often think recognition of excellence means income or fame. Having won quite a few awards for my writing, I can say with some confidence that awards rarely translate into income or fame. Sometimes, but rarely. This absence of fame and fortune even confuses some writers, so it’s time to come clean on the whole award thing.

Here’s what I won.

On a purely material level, I won stickers, a medal, and several certificates.

On a marketing level, I won the right to have Littlest Death presented to an international audience at the New York Book Expo and at the Library Book Expo in New York. Also on a marketing level, Littlest Death press releases went out to 800 various media, blog, and vlog outlets for consideration for exposure. Oh, and I can put stickers on the covers that appear as part of the presentation and advertising on places like Barnes & Noble, Amazon, and GoodReads.

Yay! Of course, I have no idea what that means in terms of sales. I won’t know for months, and possibly years, to come.

From my personal perspective, I won validation for the Afterlife Fantasy genre, which is embodied by Littlest Death. I had been thinking about writing an Afterlife Fantasy for some time, but I probably would never have done it because it would not have fit into any existing marketing category served by the octopus imprints of the big five publishers. A book like Littlest Death would have made the rounds of the imprints for several years. I’d have received the usual “loved this but not quite right for us” rejection letters. Instead, it came out from a small press that isn’t quite so risk averse.

Most important from my perspective, I won validation for the creative process that resulted in Littlest Death.

When I teach, I often say that craft tools should be based on the underlying linguistic and cognitive principles that govern the reader’s internalization of emotion from story. The test of a principle-based tool is pretty simple. It must be all of the following:

  1. Useful as a descriptive tool for finished, text-based story.
  2. Useful as an analysis tool and solution predictor for revision of text-based story.
  3. Useful as a design tool for the production of text-based story.

To that end, I have spent about 25 years obsessively characterizing and recording tools that fit the above criteria into a personal catalog. I use these tools constantly, and I teach them to others. However, prior to writing Littlest Death, there were a few tools in my box that I believed fit the criteria but that I had never actually tested on the design level. I had only used them as diagnostic and revision tools.

I used the opportunity to write my Afterlife Fantasy to test the design power of the untested tools. Specifically, the tools I often used in revision and description but had not really applied during story design were:

  • Irreconcilable Self as a control for character psychological and sociological development.
  • Vertical Story Analysis as a design tool to support manifestation of Dramatic Premise (Lajos Egri) and Character Arc prior to composition.

I’m not going to explain these tools here. Sorry. It would take too long. I’m just saying that these tools have been in my box for a while, and I have used them to revise many stories that went on to sell. In fact, I used them to revise Bull’s Labyrinth, which won the International Book Award for Fantasy Fiction. I also used them to revise some, but not all by any means, of the stories in Professor Witchey’s Miracle Mood Cure. I had just never used them up front before initial composition, so I felt a little bit like a fraud when I taught them because I had only proven to myself that they worked on two of the three levels of proof for “tool” that I require.

Once Littlest Death went into print and I started getting emails from people who cried tears of joy while reading, I felt pretty good about having demonstrated the tools’ usefulness in design. Once Littlest Death won two awards and several finalist slots in competition against many thousands of other novels, I started thinking it might be worth considering a few more such experiments in design.

What did I win?

I won validation of knowledge, confidence in that knowledge, and the confidence that sharing that knowledge with others will be useful to them.

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